Code Docta (Nick C.) 638 Posted September 9, 2014 Report Share Posted September 9, 2014 Just a quick question on this one, what do you mean by support custom defines? when we make a custom command or function of our own it would be cool to be able to do what we can do in the bot bank in your software private (locally) and public (upload to DB on your server) so everyone can share their cool functions. (code snippets) http://www.ubotstudio.com/forum/index.php?/topic/14960-ubot-functions-collaboration-what-do-you-guysgals-think/ Quote Link to post Share on other sites
Marton 48 Posted September 10, 2014 Report Share Posted September 10, 2014 Thanks, I think this can all be done without any issues I'll have to think on the sorting one though - hopefully it won't be a problem though. Also: names starting with _ (underscore) are at the end of the list (In explorer it's the very first ones). I guess it's digits and special characters that mess up the order. Quote Link to post Share on other sites
MMD 7 Posted September 13, 2014 Report Share Posted September 13, 2014 Just grasp it Keep up your work, HelloInsomnia Request feature:- Save Code in uLibrary cause open uLibrary to edit is faster than ubot.- Save as another .ubot fileWell maybe we wont use them but who know, i think i prefer to edit the code using uLibrary so i thought up in this :3Not really urgent so Quote Link to post Share on other sites
Kreatus (Ubot Ninja) 422 Posted September 13, 2014 Report Share Posted September 13, 2014 Brilliant idea nick! This will come in handy.This is better than saving your library on a text file. Quote Link to post Share on other sites
Kreatus (Ubot Ninja) 422 Posted September 13, 2014 Report Share Posted September 13, 2014 If only ubot allow offline compiling and open up an api for it so we dont need to open ubot if we want to make minor changes to big bots. Quote Link to post Share on other sites
Kreatus (Ubot Ninja) 422 Posted September 13, 2014 Report Share Posted September 13, 2014 Suggestions: - Collapse/Expand nested ubot codes just like on notepad+- Can remember collapse codes- Collapse all by default settings (Useful for huge bots)- Add default plugins settings. Plugins that you want to always load by default (Sorry for multiple posts. Mods please merge my posts. Thanks) Quote Link to post Share on other sites
HelloInsomnia 1103 Posted September 14, 2014 Author Report Share Posted September 14, 2014 Thanks for all the suggestions, I'll try to get some updates out this week 1 Quote Link to post Share on other sites
giganut 109 Posted September 15, 2014 Report Share Posted September 15, 2014 Hello, HelloInsomnia I love the concept of this tool, it's great. I would really like to see support for (.txt) files because over half of my snippets are in (.txt) format with tones of notes explaining how to implement the code. I save them as (.txt) files for easy access and converting everything to (.ubot) files would take me days, and I could possible mess the code up making them into (.ubot) files. Quote Link to post Share on other sites
Marton 48 Posted September 17, 2014 Report Share Posted September 17, 2014 Hi, possible bug report: uLibrary doesn't seem to select plugins that have dot(s) in the name of the dll (might be true for all special characters?). Example: Advanced.File.dll I'm using the "Open in Ubot 4" option. All the best,Marton Quote Link to post Share on other sites
HelloInsomnia 1103 Posted September 17, 2014 Author Report Share Posted September 17, 2014 Hi, possible bug report: uLibrary doesn't seem to select plugins that have dot(s) in the name of the dll (might be true for all special characters?). Example: Advanced.File.dll I'm using the "Open in Ubot 4" option. All the best,Marton That's right it won't work with . - _ right now but they will all be added in the next update Quote Link to post Share on other sites
HelloInsomnia 1103 Posted September 17, 2014 Author Report Share Posted September 17, 2014 Hello, HelloInsomnia I love the concept of this tool, it's great. I would really like to see support for (.txt) files because over half of my snippets are in (.txt) format with tones of notes explaining how to implement the code. I save them as (.txt) files for easy access and converting everything to (.ubot) files would take me days, and I could possible mess the code up making them into (.ubot) files. This will also be in the next update Quote Link to post Share on other sites
HelloInsomnia 1103 Posted September 17, 2014 Author Report Share Posted September 17, 2014 Update: Well I decided to push this update a little bit early since there are issues with plugin selection and I know that can be a PITA. So here is what is new: Fixed: Plugins with periods, dashes and underscores will now be selectedAdded: Text files now supportedAdded: F5 will now refresh the treeview 3 Quote Link to post Share on other sites
LoWrIdErTJ - BotGuru 904 Posted September 17, 2014 Report Share Posted September 17, 2014 Absolutely great to speed up load times. TONS faster now loading up my codes and worth the investment. Suggestion if possible?-Add the ability to select multiple code areas example( Desktop, storage area 1, storage area 2) to allow for more than 1 area to look for folders and code from. 1 Quote Link to post Share on other sites
Bot-Factory 602 Posted September 18, 2014 Report Share Posted September 18, 2014 Idea: Double Click = View Code Dan 2 Quote Link to post Share on other sites
giganut 109 Posted September 18, 2014 Report Share Posted September 18, 2014 Very nice, thanks for the update Suggestion for the next update. I would like to be able to search thesnippet names from a search bar, and have the results listed in the left pane. 1 Quote Link to post Share on other sites
MMD 7 Posted September 18, 2014 Report Share Posted September 18, 2014 Suggest Feature:- Can choose and add code to a specific Group that user can create (Example for Favorite Code) for faster viewer.I thought it will save some times, have some .ubot file that i want fast access and .ubot file that i'm developing need to fast access for fast edit too.Too many features needed xD 1 Quote Link to post Share on other sites
Bot-Factory 602 Posted September 19, 2014 Report Share Posted September 19, 2014 Feature Request: Support for *.uscript that are just simple txt files. You will see them when you unzip a .ubot file. ThanksDan 1 Quote Link to post Share on other sites
tripros 16 Posted September 19, 2014 Report Share Posted September 19, 2014 Getting an 'unhandled exception' error when using f5 to refresh with the latest updated version. Just FYI Quote Link to post Share on other sites
tripros 16 Posted September 20, 2014 Report Share Posted September 20, 2014 Hey Nick,Using uLibrary to open ubot scripts and ran into an issue. Opened one up and ran fine, switched to another script, ran fine, went back manually to open this original script and showed an error, missing a plugin (the plugin had a space in the name btw). I added the plugin back into ubot (4 dev) and restarted ubot 4, loaded the script and still tells me error in code before switching to node view. Didn't make any changes to the script, but now can't run it. Tried opening it in ubot 5 and got an 'assertion' error, and ubot 5 closed. Can't open this script and only thing I did was use uLibrary to open it. Can you advise on solution and resolution so this doesn't happen again? Thanks Mark Quote Link to post Share on other sites
tripros 16 Posted September 21, 2014 Report Share Posted September 21, 2014 Hey Nick,Using uLibrary to open ubot scripts and ran into an issue. Opened one up and ran fine, switched to another script, ran fine, went back manually to open this original script and showed an error, missing a plugin (the plugin had a space in the name btw). I added the plugin back into ubot (4 dev) and restarted ubot 4, loaded the script and still tells me error in code before switching to node view. Didn't make any changes to the script, but now can't run it. Tried opening it in ubot 5 and got an 'assertion' error, and ubot 5 closed. Can't open this script and only thing I did was use uLibrary to open it. Can you advise on solution and resolution so this doesn't happen again? Thanks Mark OK, here was the solution. uLibrary skipped a plugin that I forgot was being used on this script. After troubleshooting for a while went line by line through everything and found one plugin that was being referenced that uLibrary didn't turn on (or turned off from opening another script) and was causing the troubles. Not sure I understand the concept of how uLibrary functions on selecting the plugins, it appears that you either have to use uLibrary all the time, or never to open the scripts to avoid this issue? Quote Link to post Share on other sites
HelloInsomnia 1103 Posted September 21, 2014 Author Report Share Posted September 21, 2014 Hi Mark, A lot of scripts won't open up in Ubot 5 if they have plugins in them so that can be why that error occured.As for opening it in Ubot 4 you mentioned that you opened the original script manually? If you had opened a script before that in uLibrary that used different plugins then only those plugins would be selected the next time you open Ubot. For example if you open script1 and it uses HTTP Post then that will be selected, if you then open script2 without using uLibrary and it also has the File Management plugin then Ubot will open into code view and you will have to select the plugin manually. I hope that makes sense and maybe that is what was happening in your case? Quote Link to post Share on other sites
HelloInsomnia 1103 Posted September 21, 2014 Author Report Share Posted September 21, 2014 Not sure I understand the concept of how uLibrary functions on selecting the plugins, it appears that you either have to use uLibrary all the time, or never to open the scripts to avoid this issue? uLibrary chages the options.xml file for Ubot Studio and auto selects the required plugins for the script you're opening. This will allow you to open Ubot faster because it only has to load those plugins and you won't have to manually select the plugins. Basically without uLibrary you will have to select the plugins manually. The alternative is that you can open scripts manually and always leave all of your plugins selected but if you have a lot it can take Ubot forever to open when you do it this way. The best thing to do would be to use uLibrary all the time to open the Ubot files. Quote Link to post Share on other sites
LoWrIdErTJ - BotGuru 904 Posted September 22, 2014 Report Share Posted September 22, 2014 Seem to still have a problem with ubot code that contains plugins with . periods in the file name being used. Shows error inside of ubot v4 when trying to open as not a ubot studio file, but i can open the file directly, or open it as well when ubot is already open as well. Quote Link to post Share on other sites
LoWrIdErTJ - BotGuru 904 Posted September 29, 2014 Report Share Posted September 29, 2014 http://screencast.com/t/HdS6cTYp not finding some paths for folders for some reason bud. Quote Link to post Share on other sites
Bot-Factory 602 Posted September 29, 2014 Report Share Posted September 29, 2014 http://screencast.com/t/HdS6cTYp not finding some paths for folders for some reason bud.That happens when there is no .txt or .ubot in that folder.When your folder only contains subfolders for example. He's aware of that already. And that will be fixed in the next release. Dan Quote Link to post Share on other sites
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