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Think i v found first small bug


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When i use checkbox it works perfect in ubot code, soon as i compile it it seems the exe ignores the if and evaluate checkbox false or true part inside. Anyone else experienced this?

 

So for example, i have checkbox that sets ubot to use or not to use decaptcher.

 

 

 

Chose by attribute(captcha image)

 

if

 

#decaptchervariable - evaulate = true

 

 

use - decaptcher this image

 

if #decaptchervariable - evaulate = false

 

use - decode this captcha manually

 

 

chose by attribute captcha enter text field

 

change chosen attribute to $captcha

 

 

I tested this inside ubot dev tools with source and it works PERFECT, soon as i compilte it BOOM skips the if parts with evaluate... and just continues clicking on submit information button....

 

I also noticed if i first click checkbox in compiled bot few times(i guess to warm it up) it works fine, unless i touch this then it simply doesnt work.

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I noticed that awhile back.

 

What I think happens is when you open it and it is compiled if you look at what the value of the checkmark is, it is blank. So its not false or unchecked, its blank.

 

If you click it then it will go to true or checked.

 

If you click it again then it will go to false or unchecked.

 

Point being is the error lies in that the checkbox has no value when you just start it up. The way I got around this is just setting the variable that is attached to the checkbox to false or unchecked. Forget what the actual value is supposed to be.

 

If you do that then it will work fine.

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